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简介
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition (English Edition) 豆 0.0分
资源最后更新于 2020-11-20 04:49:46
作者:David Wolff
出版社:Packt Publishing
出版日期:2018-01
ISBN:9781789342253
文件格式: pdf
简介· · · · · ·
OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them.
The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading...
目录
Getting Started with GLSL
Working with GLSL programs
The Basics of GLSL Shaders
Lighting and Shading
Using Textures
Image Processing and Screen Space Techniques
Using Geometry and Tessellation Shaders
Shadows
Using Noise in Shaders
Particle Systems and Animation
Using Compute Shaders
Working with GLSL programs
The Basics of GLSL Shaders
Lighting and Shading
Using Textures
Image Processing and Screen Space Techniques
Using Geometry and Tessellation Shaders
Shadows
Using Noise in Shaders
Particle Systems and Animation
Using Compute Shaders