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简介

Procedural Content Generation in Games

Procedural Content Generation in Games 0.0分

资源最后更新于 2020-11-17 04:26:42

作者:Noor Shaker

出版社:Springer

出版日期:2016-01

ISBN:9783319427140

文件格式: pdf

标签: game generative-art

简介· · · · · ·

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and n...

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