logo
标签名: 计算机图形学
Real-Time Rendering, Third Edition
出版日期: 2008-01
Physically Based Rendering: From Theory to Implementation
出版日期: 2004-01
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
出版日期: 2006-01
DirectX 12 3D 游戏开发实战
出版日期: 2019-01
Physically Based Rendering, Third Edition: From Theory to Implementation
出版日期: 2016-01
Polygon Mesh Processing
出版日期: 2010-01
图形程序开发人员指南: Michael Abrash's Graphics Programming Balck Book Special Edition
出版日期: 1998-01
Physically Based Rendering, Second Edition: From Theory To Implementation
出版日期: 2010-01
Fundamentals of Computer Graphics, Fourth Edition
出版日期: 2015-01
Real-Time Rendering, Fourth Edition
出版日期: 2018-01
Fluid Simulation for Computer Graphics
出版日期: 2008-01
Real-Time Collision Detection
出版日期: 2004-01
Computer Graphics, 3rd Edition: Principles and Practices
出版日期: 2013-01
Shaders for Game Programmers and Artists: for Game Programmers and Artists
出版日期: 0000-01
3D Math Primer for Graphics and Game Development, 2nd Edition
出版日期: 2011-01
Open GL编程指南
出版日期: 2006-01
高等应用数学问题的MATLAB求解: (第二版)
出版日期: 2008-01
3D Math Primer for Graphics and Game Development
出版日期: 2002-01
GPU Gems 3
出版日期: 2007-01

GPU Gems 3

评分: 9.2
Real-Time Shadows
出版日期: 2011-01
数字绘图的光照与渲染技术
出版日期: 2008-01
游戏引擎架构
出版日期: 2014-01
机器视觉
出版日期: 2014-01

机器视觉

评分: 9.1
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
出版日期: 2005-01