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标签名: 计算机图形学
计算机图形学编程: 使用OpenGL和C++
出版日期: 2020-01
OpenGL Insights
出版日期: 2012-01

OpenGL Insights

评分: 0.0
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting
出版日期: 2010-01
Computational Geometry in C
出版日期: 2001-01
实时相机处理技术
出版日期: 2011-01
Jim Blinn's Corner: A Trip Down the Graphics Pipeline
出版日期: 1996-01
Vulkan 应用开发指南
出版日期: 2019-01
GPU Pro: Advanced Rendering Techniques
出版日期: 2010-01
Fluid Simulation for Computer Graphics, Second Edition
出版日期: 2015-01
Realistic Image Synthesis Using Photon Mapping
出版日期: 2001-01
艺术化绘制的图形学原理与方法
出版日期: 2010-01
Computer Graphics Principles and Practice in C
出版日期: 0000-01
Introduction to Computer Graphics: A Practical Learning Approach
出版日期: 0000-01
三维数字地球引擎设计
出版日期: 2017-01
Graphics Shaders: Theory and Practice
出版日期: 2011-01
Foundations of Game Engine Development, Volume 1: Mathematics
出版日期: 2016-01
计算机图形学: 基于3D图形开发技术
出版日期: 2013-01
Isosurfaces: Geometry, Topology, and Algorithms
出版日期: 2013-01
Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (The Morgan Kaufmann Series in Computer Graphics)
出版日期: 2002-01
Volume Graphics
出版日期: 0000-01

Volume Graphics

评分: 0.0
Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition
出版日期: 2003-01
Non-Photorealistic Rendering
出版日期: 2001-01
3D游戏引擎设计: 实时计算机图形学的应用方法(第2版)
出版日期: 2014-01
The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects, Animation and Motion Graphics
出版日期: 2008-01