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注重体验与质量的电子书资源下载网站
标签名:
Graphics
出版日期:
2008-01
Real-Time Rendering, Third Edition
评分:
9.8
出版日期:
2004-01
Physically Based Rendering: From Theory to Implementation
评分:
9.7
出版日期:
2006-01
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
评分:
9.7
出版日期:
2016-01
Physically Based Rendering, Third Edition: From Theory to Implementation
评分:
9.6
出版日期:
2010-01
Polygon Mesh Processing
评分:
9.6
出版日期:
2010-01
Physically Based Rendering, Second Edition: From Theory To Implementation
评分:
9.6
出版日期:
2015-01
Fundamentals of Computer Graphics, Fourth Edition
评分:
9.5
出版日期:
2018-01
Real-Time Rendering, Fourth Edition
评分:
9.5
出版日期:
2008-01
Fluid Simulation for Computer Graphics
评分:
9.5
出版日期:
2004-01
Real-Time Collision Detection
评分:
9.5
出版日期:
2013-01
Computer Graphics, 3rd Edition: Principles and Practices
评分:
9.4
出版日期:
0000-01
Shaders for Game Programmers and Artists: for Game Programmers and Artists
评分:
9.4
出版日期:
2017-01
The Visual History of Type
评分:
9.4
出版日期:
2011-01
3D Math Primer for Graphics and Game Development, 2nd Edition
评分:
9.3
出版日期:
2013-01
R Graphics Cookbook
评分:
9.3
出版日期:
2006-01
Open GL编程指南
评分:
9.3
出版日期:
2011-01
Real-Time Shadows
评分:
9.2
出版日期:
2006-01
Digital Lighting and Rendering
评分:
9.2
出版日期:
2009-01
3D游戏引擎设计: 实时计算机图形学的应用方法
评分:
9.0
出版日期:
2011-01
Quaternions for Computer Graphics
评分:
9.0
出版日期:
2009-01
Fundamentals of Computer Graphics, Third Edition
评分:
8.8
出版日期:
2011-01
Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition
评分:
8.7
出版日期:
2010-01
OpenGL SuperBible: Comprehensive Tutorial and Reference
评分:
8.7
出版日期:
2011-01
Practical Rendering and Computation with Direct3D 11
评分:
8.7