logo
标签名: Graphics
Real-Time Rendering, Third Edition
出版日期: 2008-01
Physically Based Rendering: From Theory to Implementation
出版日期: 2004-01
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
出版日期: 2006-01
Physically Based Rendering, Third Edition: From Theory to Implementation
出版日期: 2016-01
Polygon Mesh Processing
出版日期: 2010-01
Physically Based Rendering, Second Edition: From Theory To Implementation
出版日期: 2010-01
Fundamentals of Computer Graphics, Fourth Edition
出版日期: 2015-01
Real-Time Rendering, Fourth Edition
出版日期: 2018-01
Fluid Simulation for Computer Graphics
出版日期: 2008-01
Real-Time Collision Detection
出版日期: 2004-01
Computer Graphics, 3rd Edition: Principles and Practices
出版日期: 2013-01
Shaders for Game Programmers and Artists: for Game Programmers and Artists
出版日期: 0000-01
The Visual History of Type
出版日期: 2017-01
3D Math Primer for Graphics and Game Development, 2nd Edition
出版日期: 2011-01
R Graphics Cookbook
出版日期: 2013-01
Open GL编程指南
出版日期: 2006-01
Real-Time Shadows
出版日期: 2011-01
Digital Lighting and Rendering
出版日期: 2006-01
3D游戏引擎设计: 实时计算机图形学的应用方法
出版日期: 2009-01
Quaternions for Computer Graphics
出版日期: 2011-01
Fundamentals of Computer Graphics, Third Edition
出版日期: 2009-01
Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition
出版日期: 2011-01
OpenGL SuperBible: Comprehensive Tutorial and Reference
出版日期: 2010-01
Practical Rendering and Computation with Direct3D 11
出版日期: 2011-01