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标签名: Graphics
Jim Blinn's Corner: A Trip Down the Graphics Pipeline
出版日期: 1996-01
GPU Pro: Advanced Rendering Techniques
出版日期: 2010-01
Realistic Image Synthesis Using Photon Mapping
出版日期: 2001-01
Graphics Shaders: Theory and Practice
出版日期: 2011-01
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
出版日期: 2003-01
计算机图形学导论
出版日期: 2010-01
The Grammar of Graphics
出版日期: 2011-01
OpenGL(R) Shading Language (2nd Edition)
出版日期: 2006-01
Isosurfaces: Geometry, Topology, and Algorithms
出版日期: 2013-01
Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (The Morgan Kaufmann Series in Computer Graphics)
出版日期: 2002-01
Volume Graphics
出版日期: 0000-01

Volume Graphics

评分: 0.0
Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition
出版日期: 2003-01
Non-Photorealistic Rendering
出版日期: 2001-01
3D游戏引擎设计: 实时计算机图形学的应用方法(第2版)
出版日期: 2014-01
计算几何: C语言描述
出版日期: 2005-01
Computer Graphics: Principles and Practice in C
出版日期: 1995-01
The Magic of Computer Graphics
出版日期: 2011-01
GPU PRO 3: Advanced Rendering Techniques
出版日期: 2012-01
GPU Pro 2
出版日期: 2011-01

GPU Pro 2

评分: 0.0
Mobile 3D Graphics SoC
出版日期: 2010-01
Starting Your Career as a Freelance Illustrator or Graphic Designer
出版日期: 2001-01
流体动画的计算艺术
出版日期: 2018-01
ShaderX7: Advanced Rendering Techniques
出版日期: 2009-01
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
出版日期: 2008-01