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标签名: 图形学
Real-Time Rendering, Third Edition
出版日期: 2008-01
Physically Based Rendering: From Theory to Implementation
出版日期: 2004-01
Game Engine Architecture, Second Edition
出版日期: 2014-01
DirectX 12 3D 游戏开发实战
出版日期: 2019-01
Physically Based Rendering, Third Edition: From Theory to Implementation
出版日期: 2016-01
Polygon Mesh Processing
出版日期: 2010-01
图形程序开发人员指南: Michael Abrash's Graphics Programming Balck Book Special Edition
出版日期: 1998-01
Physically Based Rendering, Second Edition: From Theory To Implementation
出版日期: 2010-01
Fundamentals of Computer Graphics, Fourth Edition
出版日期: 2015-01
Real-Time Rendering, Fourth Edition
出版日期: 2018-01
Fluid Simulation for Computer Graphics
出版日期: 2008-01
Computer Graphics, 3rd Edition: Principles and Practices
出版日期: 2013-01
Shaders for Game Programmers and Artists: for Game Programmers and Artists
出版日期: 0000-01
3D Math Primer for Graphics and Game Development, 2nd Edition
出版日期: 2011-01
Open GL编程指南
出版日期: 2006-01
GPU Gems 3
出版日期: 2007-01

GPU Gems 3

评分: 9.2
Real-Time Shadows
出版日期: 2011-01
Game Engine Architecture
出版日期: 2009-01
Digital Lighting and Rendering
出版日期: 2006-01
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
出版日期: 2005-01
Character Animation With Direct3D
出版日期: 2009-01
Computer Vision: Algorithms and Applications
出版日期: 2010-01
3D游戏引擎设计: 实时计算机图形学的应用方法
出版日期: 2009-01
WebGL编程指南
出版日期: 2014-01