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注重体验与质量的电子书资源下载网站
标签名:
游戏开发
出版日期:
2008-01
Real-Time Rendering, Third Edition
评分:
9.8
出版日期:
2009-01
Artificial Intelligence for Games, Second Edition: Intelligence for Games
评分:
9.7
出版日期:
2014-01
Game Engine Architecture, Second Edition
评分:
9.7
出版日期:
2006-01
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
评分:
9.7
出版日期:
2014-01
Game Programming Patterns
评分:
9.6
出版日期:
2019-01
DirectX 12 3D 游戏开发实战
评分:
9.6
出版日期:
2016-01
Physically Based Rendering, Third Edition: From Theory to Implementation
评分:
9.6
出版日期:
1998-01
图形程序开发人员指南: Michael Abrash's Graphics Programming Balck Book Special Edition
评分:
9.6
出版日期:
2018-01
Real-Time Rendering, Fourth Edition
评分:
9.5
出版日期:
2004-01
Real-Time Collision Detection
评分:
9.5
出版日期:
2015-01
体验引擎: 游戏设计全景探秘
评分:
9.4
出版日期:
0000-01
Shaders for Game Programmers and Artists: for Game Programmers and Artists
评分:
9.4
出版日期:
2004-01
Programming Game AI by Example
评分:
9.4
出版日期:
2006-01
3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics
评分:
9.4
出版日期:
2016-01
游戏设计艺术(第2版)
评分:
9.3
出版日期:
2011-01
3D Math Primer for Graphics and Game Development, 2nd Edition
评分:
9.3
出版日期:
2008-01
Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
评分:
9.2
出版日期:
2002-01
3D Math Primer for Graphics and Game Development
评分:
9.2
出版日期:
2007-01
GPU Gems 3
评分:
9.2
出版日期:
2012-01
Windows游戏编程大师技巧
评分:
9.2
出版日期:
2009-01
Game Engine Architecture
评分:
9.2
出版日期:
2008-01
数字绘图的光照与渲染技术
评分:
9.2
出版日期:
2014-01
游戏引擎架构
评分:
9.1
出版日期:
2005-01
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
评分:
9.1