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标签名: 游戏开发
Real-Time Rendering, Third Edition
出版日期: 2008-01
Artificial Intelligence for Games, Second Edition: Intelligence for Games
出版日期: 2009-01
Game Engine Architecture, Second Edition
出版日期: 2014-01
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
出版日期: 2006-01
Game Programming Patterns
出版日期: 2014-01
DirectX 12 3D 游戏开发实战
出版日期: 2019-01
Physically Based Rendering, Third Edition: From Theory to Implementation
出版日期: 2016-01
图形程序开发人员指南: Michael Abrash's Graphics Programming Balck Book Special Edition
出版日期: 1998-01
Real-Time Rendering, Fourth Edition
出版日期: 2018-01
Real-Time Collision Detection
出版日期: 2004-01
体验引擎: 游戏设计全景探秘
出版日期: 2015-01
Shaders for Game Programmers and Artists: for Game Programmers and Artists
出版日期: 0000-01
Programming Game AI by Example
出版日期: 2004-01
3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics
出版日期: 2006-01
游戏设计艺术(第2版)
出版日期: 2016-01
3D Math Primer for Graphics and Game Development, 2nd Edition
出版日期: 2011-01
Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
出版日期: 2008-01
3D Math Primer for Graphics and Game Development
出版日期: 2002-01
GPU Gems 3
出版日期: 2007-01

GPU Gems 3

评分: 9.2
Windows游戏编程大师技巧
出版日期: 2012-01
Game Engine Architecture
出版日期: 2009-01
数字绘图的光照与渲染技术
出版日期: 2008-01
游戏引擎架构
出版日期: 2014-01
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
出版日期: 2005-01