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3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics 9.4分

资源最后更新于 2020-09-23 15:11:59

作者:David H. Eberly

出版社:Morgan Kaufmann

出版日期:2006-01

ISBN:9780122290633

文件格式: pdf

标签: 游戏引擎 游戏开发 游戏编程 引擎 Game 3D 英文版 游戏设计

简介· · · · · ·

A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics en...

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