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标签名: 游戏编程
Real-Time Rendering, Third Edition
出版日期: 2008-01
Physically Based Rendering: From Theory to Implementation
出版日期: 2004-01
Artificial Intelligence for Games, Second Edition: Intelligence for Games
出版日期: 2009-01
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
出版日期: 2006-01
Game Programming Patterns
出版日期: 2014-01
DirectX 12 3D 游戏开发实战
出版日期: 2019-01
Physically Based Rendering, Second Edition: From Theory To Implementation
出版日期: 2010-01
Flash: by Benjamin
出版日期: 2008-01
Fundamentals of Computer Graphics, Fourth Edition
出版日期: 2015-01
Real-Time Rendering, Fourth Edition
出版日期: 2018-01
Real-Time Collision Detection
出版日期: 2004-01
Shaders for Game Programmers and Artists: for Game Programmers and Artists
出版日期: 0000-01
3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics
出版日期: 2006-01
Open GL编程指南
出版日期: 2006-01
Windows游戏编程大师技巧
出版日期: 2012-01
Game Engine Architecture
出版日期: 2009-01
游戏引擎架构
出版日期: 2014-01
Character Animation With Direct3D
出版日期: 2009-01
游戏人工智能编程案例精粹
出版日期: 2008-01
3D游戏引擎设计: 实时计算机图形学的应用方法
出版日期: 2009-01
3D游戏编程大师技巧
出版日期: 2005-01
3D游戏编程大师技巧(上下册)
出版日期: 2012-01
游戏编程精粹 1
出版日期: 2004-01
网络多人游戏架构与编程
出版日期: 2017-01